SDL3 module

SDL_GetGamepadTouchpadFinger

procedureforeignextension6 overloadsSource
SDL_GetGamepadTouchpadFinger :: (
    gamepad: *SDL_Gamepad,
    touchpad: s32,
    finger: s32,
    down: *bool,
    x: *float32,
    y: *float32,
    pressure: *float32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
touchpad: s32
finger: s32
down: *bool
x: *float32
y: *float32
pressure: *float32

Returns

bool
SDL_GetGamepadTouchpadFinger :: (
    gamepad: *SDL_Gamepad,
    touchpad: s32,
    finger: s32,
    down: *bool,
    x: *float32,
    y: *float32,
    pressure: *float32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
touchpad: s32
finger: s32
down: *bool
x: *float32
y: *float32
pressure: *float32

Returns

bool
SDL_GetGamepadTouchpadFinger :: (
    gamepad: *SDL_Gamepad,
    touchpad: s32,
    finger: s32,
    down: *bool,
    x: *float32,
    y: *float32,
    pressure: *float32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
touchpad: s32
finger: s32
down: *bool
x: *float32
y: *float32
pressure: *float32

Returns

bool
SDL_GetGamepadTouchpadFinger :: (
    gamepad: *SDL_Gamepad,
    touchpad: s32,
    finger: s32,
    down: *bool,
    x: *float32,
    y: *float32,
    pressure: *float32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
touchpad: s32
finger: s32
down: *bool
x: *float32
y: *float32
pressure: *float32

Returns

bool
SDL_GetGamepadTouchpadFinger :: (
    gamepad: *SDL_Gamepad,
    touchpad: s32,
    finger: s32,
    down: *bool,
    x: *float32,
    y: *float32,
    pressure: *float32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
touchpad: s32
finger: s32
down: *bool
x: *float32
y: *float32
pressure: *float32

Returns

bool
SDL_GetGamepadTouchpadFinger :: (
    gamepad: *SDL_Gamepad,
    touchpad: s32,
    finger: s32,
    down: *bool,
    x: *float32,
    y: *float32,
    pressure: *float32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
touchpad: s32
finger: s32
down: *bool
x: *float32
y: *float32
pressure: *float32

Returns

bool

See also