SDL_GetGamepadTouchpadFinger
procedureforeignextension6 overloadsSource
SDL_GetGamepadTouchpadFinger :: (
gamepad: *SDL_Gamepad,
touchpad: s32,
finger: s32,
down: *bool,
x: *float32,
y: *float32,
pressure: *float32
) -> bool #foreign
Parameters
- touchpad: s32
- finger: s32
- down: *bool
- x: *float32
- y: *float32
- pressure: *float32
Returns
- bool
SDL_GetGamepadTouchpadFinger :: (
gamepad: *SDL_Gamepad,
touchpad: s32,
finger: s32,
down: *bool,
x: *float32,
y: *float32,
pressure: *float32
) -> bool #foreign
Parameters
- touchpad: s32
- finger: s32
- down: *bool
- x: *float32
- y: *float32
- pressure: *float32
Returns
- bool
SDL_GetGamepadTouchpadFinger :: (
gamepad: *SDL_Gamepad,
touchpad: s32,
finger: s32,
down: *bool,
x: *float32,
y: *float32,
pressure: *float32
) -> bool #foreign
Parameters
- touchpad: s32
- finger: s32
- down: *bool
- x: *float32
- y: *float32
- pressure: *float32
Returns
- bool
SDL_GetGamepadTouchpadFinger :: (
gamepad: *SDL_Gamepad,
touchpad: s32,
finger: s32,
down: *bool,
x: *float32,
y: *float32,
pressure: *float32
) -> bool #foreign
Parameters
- touchpad: s32
- finger: s32
- down: *bool
- x: *float32
- y: *float32
- pressure: *float32
Returns
- bool
SDL_GetGamepadTouchpadFinger :: (
gamepad: *SDL_Gamepad,
touchpad: s32,
finger: s32,
down: *bool,
x: *float32,
y: *float32,
pressure: *float32
) -> bool #foreign
Parameters
- touchpad: s32
- finger: s32
- down: *bool
- x: *float32
- y: *float32
- pressure: *float32
Returns
- bool
SDL_GetGamepadTouchpadFinger :: (
gamepad: *SDL_Gamepad,
touchpad: s32,
finger: s32,
down: *bool,
x: *float32,
y: *float32,
pressure: *float32
) -> bool #foreign
Parameters
- touchpad: s32
- finger: s32
- down: *bool
- x: *float32
- y: *float32
- pressure: *float32
Returns
- bool