SDL_GetTextureColorMod :: (
texture: *SDL_Texture,
r: *Uint8,
g: *Uint8,
b: *Uint8
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- r: *Uint8
- g: *Uint8
- b: *Uint8
Returns
- bool
SDL_GetTextureColorMod :: (
texture: *SDL_Texture,
r: *Uint8,
g: *Uint8,
b: *Uint8
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- r: *Uint8
- g: *Uint8
- b: *Uint8
Returns
- bool
SDL_GetTextureColorMod :: (
texture: *SDL_Texture,
r: *Uint8,
g: *Uint8,
b: *Uint8
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- r: *Uint8
- g: *Uint8
- b: *Uint8
Returns
- bool
SDL_GetTextureColorMod :: (
texture: *SDL_Texture,
r: *Uint8,
g: *Uint8,
b: *Uint8
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- r: *Uint8
- g: *Uint8
- b: *Uint8
Returns
- bool
SDL_GetTextureColorMod :: (
texture: *SDL_Texture,
r: *Uint8,
g: *Uint8,
b: *Uint8
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- r: *Uint8
- g: *Uint8
- b: *Uint8
Returns
- bool
SDL_GetTextureColorMod :: (
texture: *SDL_Texture,
r: *Uint8,
g: *Uint8,
b: *Uint8
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- r: *Uint8
- g: *Uint8
- b: *Uint8
Returns
- bool