wgpuRenderPassEncoderDraw :: (
renderPassEncoder: WGPURenderPassEncoder,
vertexCount: u32,
instanceCount: u32,
firstVertex: u32,
firstInstance: u32
) #foreign
Parameters
- renderPassEncoder: WGPURenderPassEncoder
- vertexCount: u32
- instanceCount: u32
- firstVertex: u32
- firstInstance: u32