wgpuRenderPassEncoderSetViewport :: (
renderPassEncoder: WGPURenderPassEncoder,
x: float32,
y: float32,
width: float32,
height: float32,
minDepth: float32,
maxDepth: float32
) #foreign
Parameters
- renderPassEncoder: WGPURenderPassEncoder
- x: float32
- y: float32
- width: float32
- height: float32
- minDepth: float32
- maxDepth: float32