Fields
- literal_count: u32
- literals: *float64
- temp_count: u32
- symbol_count: u32
- symbols: *MOJOSHADER_symbol
- instruction_count: u32
- instructions: *MOJOSHADER_preshaderInstruction
- register_count: u32
- registers: *float32
- malloc: MOJOSHADER_malloc
- free: MOJOSHADER_free
- malloc_data: *void