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SDL module
← SDL
Declarations
SDL_GameControllerNumMappings
SDL_GameControllerOpen
SDL_GameControllerUpdate
SDL_GetAudioDeviceName
SDL_GetAudioDeviceStatus
SDL_GetAudioDriver
SDL_GetAudioStatus
SDL_GetClipboardText
SDL_GetClosestDisplayMode
SDL_GetCurrentAudioDriver
SDL_GetCurrentDisplayMode
SDL_GetCurrentVideoDriver
SDL_GetCursor
SDL_GetDefaultCursor
SDL_GetDesktopDisplayMode
SDL_GetDisplayBounds
SDL_GetDisplayDPI
SDL_GetDisplayMode
SDL_GetDisplayName
SDL_GetError
SDL_GetGlobalMouseState
SDL_GetGrabbedWindow
SDL_GetHint
SDL_GetHintBoolean
SDL_GetKeyboardFocus
SDL_GetKeyboardState
SDL_GetKeyFromName
SDL_GetKeyFromScancode
SDL_GetKeyName
SDL_GetModState
SDL_GetMouseFocus
SDL_GetMouseState
SDL_GetNumAudioDevices
SDL_GetNumAudioDrivers
SDL_GetNumDisplayModes
SDL_GetNumRenderDrivers
SDL_GetNumVideoDisplays
SDL_GetNumVideoDrivers
SDL_GetPerformanceCounter
SDL_GetPerformanceFrequency
On this page
See also
std
/
SDL
/
SDL_GetGlobalMouseState
SDL_GetGlobalMouseState
procedure
foreign
Source
SDL_GetGlobalMouseState
:: (x: *
s32
, y: *
s32
) ->
u32
#foreign
Parameters
x
:
*
s32
y
:
*
s32
Returns
u32
See also
SDL_GetDisplayName
SDL_GetError
SDL_GetGrabbedWindow
SDL_GetHint