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SDL module
← SDL
Declarations
SDL_GameControllerGetAxisFromString
SDL_GameControllerGetBindForAxis
SDL_GameControllerGetBindForButton
SDL_GameControllerGetButton
SDL_GameControllerGetButtonFromString
SDL_GameControllerGetJoystick
SDL_GameControllerGetProduct
SDL_GameControllerGetProductVersion
SDL_GameControllerGetStringForAxis
SDL_GameControllerGetStringForButton
SDL_GameControllerGetVendor
SDL_GameControllerMapping
SDL_GameControllerMappingForGUID
SDL_GameControllerMappingForIndex
SDL_GameControllerName
SDL_GameControllerNameForIndex
SDL_GameControllerNumMappings
SDL_GameControllerOpen
SDL_GameControllerUpdate
SDL_GetAudioDeviceName
SDL_GetAudioDeviceStatus
SDL_GetAudioDriver
SDL_GetAudioStatus
SDL_GetClipboardText
SDL_GetClosestDisplayMode
SDL_GetCurrentAudioDriver
SDL_GetCurrentDisplayMode
SDL_GetCurrentVideoDriver
SDL_GetCursor
SDL_GetDefaultCursor
SDL_GetDesktopDisplayMode
SDL_GetDisplayBounds
SDL_GetDisplayDPI
SDL_GetDisplayMode
SDL_GetDisplayName
SDL_GetError
SDL_GetGlobalMouseState
SDL_GetGrabbedWindow
SDL_GetHint
SDL_GetHintBoolean
On this page
See also
std
/
SDL
/
SDL_GetAudioDeviceStatus
SDL_GetAudioDeviceStatus
procedure
foreign
Source
SDL_GetAudioDeviceStatus
:: (dev:
SDL_AudioDeviceID
) ->
SDL_AudioStatus
#foreign
Parameters
dev
:
SDL_AudioDeviceID
Returns
SDL_AudioStatus
See also
SDL_GameControllerUpdate
SDL_GetAudioDeviceName
SDL_GetAudioDriver
SDL_GetAudioStatus