SDL_GetRenderDrawColor :: (
renderer: *SDL_Renderer,
r: *u8,
g: *u8,
b: *u8,
a: *u8
) -> s32 #foreign
Parameters
- renderer: *SDL_Renderer
- r: *u8
- g: *u8
- b: *u8
- a: *u8
Returns
- s32
SDL_GetRenderDrawColor :: (
renderer: *SDL_Renderer,
r: *u8,
g: *u8,
b: *u8,
a: *u8
) -> s32 #foreign