SDL_GetTextureBlendMode :: (
texture: *SDL_Texture,
blendMode: *SDL_BlendMode
) -> s32 #foreign
Parameters
- texture: *SDL_Texture
- blendMode: *SDL_BlendMode
Returns
- s32
SDL_GetTextureBlendMode :: (
texture: *SDL_Texture,
blendMode: *SDL_BlendMode
) -> s32 #foreign