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SDL module
← SDL
Declarations
SDL_GL_CreateContext
SDL_GL_DeleteContext
SDL_GL_ExtensionSupported
SDL_GL_GetAttribute
SDL_GL_GetCurrentContext
SDL_GL_GetCurrentWindow
SDL_GL_GetDrawableSize
SDL_GL_GetProcAddress
SDL_GL_GetSwapInterval
SDL_GL_LoadLibrary
SDL_GL_MakeCurrent
SDL_GL_ResetAttributes
SDL_GL_SetAttribute
SDL_GL_SetSwapInterval
SDL_GL_SwapWindow
SDL_GL_UnbindTexture
SDL_GL_UnloadLibrary
SDL_HasClipboardText
SDL_HasEvent
SDL_HasEvents
SDL_HasIntersection
SDL_HasScreenKeyboardSupport
SDL_HideWindow
SDL_Init
SDL_InitSubSystem
SDL_IntersectRect
SDL_IntersectRectAndLine
SDL_IsGameController
SDL_IsScreenKeyboardShown
SDL_IsScreenSaverEnabled
SDL_IsTextInputActive
SDL_JoystickClose
SDL_JoystickCurrentPowerLevel
SDL_JoystickEventState
SDL_JoystickFromInstanceID
SDL_JoystickGetAttached
SDL_JoystickGetAxis
SDL_JoystickGetBall
SDL_JoystickGetButton
SDL_JoystickGetDeviceGUID
On this page
See also
std
/
SDL
/
SDL_HasIntersection
SDL_HasIntersection
procedure
foreign
Source
SDL_HasIntersection
:: (A: *
SDL_Rect
, B: *
SDL_Rect
) ->
SDL_bool
#foreign
Parameters
A
:
*
SDL_Rect
B
:
*
SDL_Rect
Returns
SDL_bool
See also
SDL_HasEvent
SDL_HasEvents
SDL_HasScreenKeyboardSupport
SDL_HideWindow