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SDL module
← SDL
Declarations
SDL_GL_SetSwapInterval
SDL_GL_SwapWindow
SDL_GL_UnbindTexture
SDL_GL_UnloadLibrary
SDL_HasClipboardText
SDL_HasEvent
SDL_HasEvents
SDL_HasIntersection
SDL_HasScreenKeyboardSupport
SDL_HideWindow
SDL_Init
SDL_InitSubSystem
SDL_IntersectRect
SDL_IntersectRectAndLine
SDL_IsGameController
SDL_IsScreenKeyboardShown
SDL_IsScreenSaverEnabled
SDL_IsTextInputActive
SDL_JoystickClose
SDL_JoystickCurrentPowerLevel
SDL_JoystickEventState
SDL_JoystickFromInstanceID
SDL_JoystickGetAttached
SDL_JoystickGetAxis
SDL_JoystickGetBall
SDL_JoystickGetButton
SDL_JoystickGetDeviceGUID
SDL_JoystickGetGUID
SDL_JoystickGetGUIDFromString
SDL_JoystickGetGUIDString
SDL_JoystickGetHat
SDL_JoystickInstanceID
SDL_JoystickName
SDL_JoystickNameForIndex
SDL_JoystickNumAxes
SDL_JoystickNumBalls
SDL_JoystickNumButtons
SDL_JoystickNumHats
SDL_JoystickOpen
SDL_JoystickUpdate
On this page
See also
std
/
SDL
/
SDL_JoystickEventState
SDL_JoystickEventState
procedure
foreign
Source
SDL_JoystickEventState
:: (state:
s32
) ->
s32
#foreign
Parameters
state
:
s32
Returns
s32
See also
SDL_JoystickClose
SDL_JoystickCurrentPowerLevel
SDL_JoystickFromInstanceID
SDL_JoystickGetAttached