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SDL module
← SDL
Declarations
SDL_GL_GetSwapInterval
SDL_GL_LoadLibrary
SDL_GL_MakeCurrent
SDL_GL_ResetAttributes
SDL_GL_SetAttribute
SDL_GL_SetSwapInterval
SDL_GL_SwapWindow
SDL_GL_UnbindTexture
SDL_GL_UnloadLibrary
SDL_HasClipboardText
SDL_HasEvent
SDL_HasEvents
SDL_HasIntersection
SDL_HasScreenKeyboardSupport
SDL_HideWindow
SDL_Init
SDL_InitSubSystem
SDL_IntersectRect
SDL_IntersectRectAndLine
SDL_IsGameController
SDL_IsScreenKeyboardShown
SDL_IsScreenSaverEnabled
SDL_IsTextInputActive
SDL_JoystickClose
SDL_JoystickCurrentPowerLevel
SDL_JoystickEventState
SDL_JoystickFromInstanceID
SDL_JoystickGetAttached
SDL_JoystickGetAxis
SDL_JoystickGetBall
SDL_JoystickGetButton
SDL_JoystickGetDeviceGUID
SDL_JoystickGetGUID
SDL_JoystickGetGUIDFromString
SDL_JoystickGetGUIDString
SDL_JoystickGetHat
SDL_JoystickInstanceID
SDL_JoystickName
SDL_JoystickNameForIndex
SDL_JoystickNumAxes
On this page
See also
std
/
SDL
/
SDL_IsScreenKeyboardShown
SDL_IsScreenKeyboardShown
procedure
foreign
Source
SDL_IsScreenKeyboardShown
:: (window: *
SDL_Window
) ->
SDL_bool
#foreign
Parameters
window
:
*
SDL_Window
Returns
SDL_bool
See also
SDL_IntersectRectAndLine
SDL_IsGameController
SDL_IsScreenSaverEnabled
SDL_IsTextInputActive