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SDL module
← SDL
Declarations
SDL_RenderTargetSupported
SDL_RestoreWindow
SDL_RWFromFile
SDL_SetClipboardText
SDL_SetCursor
SDL_SetHint
SDL_SetHintWithPriority
SDL_SetModState
SDL_SetRelativeMouseMode
SDL_SetRenderDrawBlendMode
SDL_SetRenderDrawColor
SDL_SetRenderTarget
SDL_SetTextInputRect
SDL_SetTextureAlphaMod
SDL_SetTextureBlendMode
SDL_SetTextureColorMod
SDL_SetWindowBordered
SDL_SetWindowBrightness
SDL_SetWindowData
SDL_SetWindowDisplayMode
SDL_SetWindowFullscreen
SDL_SetWindowGammaRamp
SDL_SetWindowGrab
SDL_SetWindowHitTest
SDL_SetWindowIcon
SDL_SetWindowMaximumSize
SDL_SetWindowMinimumSize
SDL_SetWindowPosition
SDL_SetWindowResizable
SDL_SetWindowSize
SDL_SetWindowTitle
SDL_ShowCursor
SDL_ShowSimpleMessageBox
SDL_ShowWindow
SDL_StartTextInput
SDL_StopTextInput
SDL_UnionRect
SDL_UnlockAudio
SDL_UnlockAudioDevice
SDL_UnlockTexture
On this page
See also
std
/
SDL
/
SDL_SetWindowFullscreen
SDL_SetWindowFullscreen
procedure
foreign
Source
SDL_SetWindowFullscreen
:: (window: *
SDL_Window
, flags:
u32
) ->
s32
#foreign
Parameters
window
:
*
SDL_Window
flags
:
u32
Returns
s32
See also
SDL_SetWindowData
SDL_SetWindowDisplayMode
SDL_SetWindowGammaRamp
SDL_SetWindowGrab