d3d11 module
ID3D11Debug_VTable
structforeignSource
Fields
- vtable: IUnknown_VTable
- SetFeatureMask: #type (this: *ID3D11Debug, Mask: u32) -> HRESULT #cpp_method
- GetFeatureMask: #type (this: *ID3D11Debug) -> u32 #cpp_method
- SetPresentPerRenderOpDelay: #type (this: *ID3D11Debug, Milliseconds: u32) -> HRESULT #cpp_method
- GetPresentPerRenderOpDelay: #type (this: *ID3D11Debug) -> u32 #cpp_method
- ValidateContext: #type (this: *ID3D11Debug, pContext: *ID3D11DeviceContext) -> HRESULT #cpp_method
- ValidateContextForDispatch: #type (this: *ID3D11Debug, pContext: *ID3D11DeviceContext) -> HRESULT #cpp_method