Fields
- GetDesc: #type (this: *ID3D11FunctionReflection, pDesc: *D3D11_FUNCTION_DESC) -> HRESULT #cpp_method
- GetConstantBufferByIndex: #type (this: *ID3D11FunctionReflection, BufferIndex: u32) -> *ID3D11ShaderReflectionConstantBuffer #cpp_method
- GetConstantBufferByName: #type (this: *ID3D11FunctionReflection, Name: *u8) -> *ID3D11ShaderReflectionConstantBuffer #cpp_method
- GetResourceBindingDesc: #type (this: *ID3D11FunctionReflection, ResourceIndex: u32, pDesc: *D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT #cpp_method
- GetVariableByName: #type (this: *ID3D11FunctionReflection, Name: *u8) -> *ID3D11ShaderReflectionVariable #cpp_method
- GetResourceBindingDescByName: #type (this: *ID3D11FunctionReflection, Name: *u8, pDesc: *D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT #cpp_method
- GetFunctionParameter: #type (this: *ID3D11FunctionReflection, ParameterIndex: s32) -> *ID3D11FunctionParameterReflection #cpp_method