d3d11 module

ID3D11InfoQueue_VTable

structforeignSource

Fields

vtable: IUnknown_VTable
SetMessageCountLimit: #type (this: *ID3D11InfoQueue, MessageCountLimit: u64) -> HRESULT #cpp_method
ClearStoredMessages: #type (this: *ID3D11InfoQueue) -> void #cpp_method
GetMessageA: #type (this: *ID3D11InfoQueue, MessageIndex: u64, pMessage: *D3D11_MESSAGE, pMessageByteLength: *SIZE_T) -> HRESULT #cpp_method
GetNumMessagesAllowedByStorageFilter: #type (this: *ID3D11InfoQueue) -> u64 #cpp_method
GetNumMessagesDeniedByStorageFilter: #type (this: *ID3D11InfoQueue) -> u64 #cpp_method
GetNumStoredMessages: #type (this: *ID3D11InfoQueue) -> u64 #cpp_method
GetNumStoredMessagesAllowedByRetrievalFilter: #type (this: *ID3D11InfoQueue) -> u64 #cpp_method
GetNumMessagesDiscardedByMessageCountLimit: #type (this: *ID3D11InfoQueue) -> u64 #cpp_method
GetMessageCountLimit: #type (this: *ID3D11InfoQueue) -> u64 #cpp_method
AddStorageFilterEntries: #type (this: *ID3D11InfoQueue, pFilter: *D3D11_INFO_QUEUE_FILTER) -> HRESULT #cpp_method
GetStorageFilter: #type (this: *ID3D11InfoQueue, pFilter: *D3D11_INFO_QUEUE_FILTER, pFilterByteLength: *SIZE_T) -> HRESULT #cpp_method
ClearStorageFilter: #type (this: *ID3D11InfoQueue) -> void #cpp_method
PushEmptyStorageFilter: #type (this: *ID3D11InfoQueue) -> HRESULT #cpp_method
PushCopyOfStorageFilter: #type (this: *ID3D11InfoQueue) -> HRESULT #cpp_method
PushStorageFilter: #type (this: *ID3D11InfoQueue, pFilter: *D3D11_INFO_QUEUE_FILTER) -> HRESULT #cpp_method
PopStorageFilter: #type (this: *ID3D11InfoQueue) -> void #cpp_method
GetStorageFilterStackSize: #type (this: *ID3D11InfoQueue) -> u32 #cpp_method
AddRetrievalFilterEntries: #type (this: *ID3D11InfoQueue, pFilter: *D3D11_INFO_QUEUE_FILTER) -> HRESULT #cpp_method
GetRetrievalFilter: #type (this: *ID3D11InfoQueue, pFilter: *D3D11_INFO_QUEUE_FILTER, pFilterByteLength: *SIZE_T) -> HRESULT #cpp_method
ClearRetrievalFilter: #type (this: *ID3D11InfoQueue) -> void #cpp_method
PushEmptyRetrievalFilter: #type (this: *ID3D11InfoQueue) -> HRESULT #cpp_method
PushCopyOfRetrievalFilter: #type (this: *ID3D11InfoQueue) -> HRESULT #cpp_method
PushRetrievalFilter: #type (this: *ID3D11InfoQueue, pFilter: *D3D11_INFO_QUEUE_FILTER) -> HRESULT #cpp_method
PopRetrievalFilter: #type (this: *ID3D11InfoQueue) -> void #cpp_method
GetRetrievalFilterStackSize: #type (this: *ID3D11InfoQueue) -> u32 #cpp_method
AddMessage: #type (this: *ID3D11InfoQueue, Category: D3D11_MESSAGE_CATEGORY, Severity: D3D11_MESSAGE_SEVERITY, ID: D3D11_MESSAGE_ID, pDescription: *u8) -> HRESULT #cpp_method
AddApplicationMessage: #type (this: *ID3D11InfoQueue, Severity: D3D11_MESSAGE_SEVERITY, pDescription: *u8) -> HRESULT #cpp_method
SetBreakOnCategory: #type (this: *ID3D11InfoQueue, Category: D3D11_MESSAGE_CATEGORY, bEnable: BOOL) -> HRESULT #cpp_method
SetBreakOnSeverity: #type (this: *ID3D11InfoQueue, Severity: D3D11_MESSAGE_SEVERITY, bEnable: BOOL) -> HRESULT #cpp_method
SetBreakOnID: #type (this: *ID3D11InfoQueue, ID: D3D11_MESSAGE_ID, bEnable: BOOL) -> HRESULT #cpp_method
GetBreakOnCategory: #type (this: *ID3D11InfoQueue, Category: D3D11_MESSAGE_CATEGORY) -> BOOL #cpp_method
GetBreakOnSeverity: #type (this: *ID3D11InfoQueue, Severity: D3D11_MESSAGE_SEVERITY) -> BOOL #cpp_method
GetBreakOnID: #type (this: *ID3D11InfoQueue, ID: D3D11_MESSAGE_ID) -> BOOL #cpp_method
SetMuteDebugOutput: #type (this: *ID3D11InfoQueue, bMute: BOOL) -> void #cpp_method
GetMuteDebugOutput: #type (this: *ID3D11InfoQueue) -> BOOL #cpp_method

See also