Fields
- vtable: ID3D11DeviceChild_VTable
- GetType: #type (this: *ID3D11Resource, pResourceDimension: *D3D11_RESOURCE_DIMENSION) -> void #cpp_method
- SetEvictionPriority: #type (this: *ID3D11Resource, EvictionPriority: u32) -> void #cpp_method
- GetEvictionPriority: #type (this: *ID3D11Resource) -> u32 #cpp_method