Members
- DISCARD
- PRESERVE
- CLEAR
- NO_ACCESS
- PRESERVE_LOCAL_RENDER
- PRESERVE_LOCAL_SRV
- PRESERVE_LOCAL_UAV
- D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD
- D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE
- D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR
- D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS
- D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER
- D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV
- D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_UAV