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d3d12 module
← d3d12
Types
D3D12_RECREATE_AT_TIER
D3D12_RENDER_PASS_BEGINNING_ACCESS
D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE
D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
D3D12_RENDER_PASS_ENDING_ACCESS
D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS
D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS
D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS
D3D12_RENDER_PASS_ENDING_ACCESS_TYPE
D3D12_RENDER_PASS_FLAGS
D3D12_RENDER_PASS_RENDER_TARGET_DESC
D3D12_RENDER_PASS_TIER
D3D12_RENDER_TARGET_BLEND_DESC
D3D12_RENDER_TARGET_VIEW_DESC
D3D12_RESIDENCY_FLAGS
D3D12_RESIDENCY_PRIORITY
D3D12_RESOLVE_MODE
D3D12_RESOURCE_ALIASING_BARRIER
D3D12_RESOURCE_ALLOCATION_INFO
D3D12_RESOURCE_ALLOCATION_INFO1
D3D12_RESOURCE_BARRIER
D3D12_RESOURCE_BARRIER_FLAGS
D3D12_RESOURCE_BARRIER_TYPE
D3D12_RESOURCE_BINDING_TIER
D3D12_RESOURCE_DESC
D3D12_RESOURCE_DESC1
D3D12_RESOURCE_DIMENSION
D3D12_RESOURCE_FLAGS
D3D12_RESOURCE_HEAP_TIER
D3D12_RESOURCE_STATES
D3D12_RESOURCE_TRANSITION_BARRIER
D3D12_RESOURCE_UAV_BARRIER
D3D12_RLDO_FLAGS
D3D12_ROOT_CONSTANTS
D3D12_ROOT_DESCRIPTOR
D3D12_ROOT_DESCRIPTOR1
D3D12_ROOT_DESCRIPTOR_FLAGS
D3D12_ROOT_DESCRIPTOR_TABLE
On this page
Fields
See also
std
/
d3d12
/
D3D12_RESOURCE_ALLOCATION_INFO
D3D12_RESOURCE_ALLOCATION_INFO
struct
foreign
Source
Fields
SizeInBytes
:
u64
Alignment
:
u64
See also
D3D12_RESOLVE_MODE
D3D12_RESOURCE_ALIASING_BARRIER
D3D12_RESOURCE_ALLOCATION_INFO1
D3D12_RESOURCE_BARRIER