- NONE
- ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT
- DENY_VERTEX_SHADER_ROOT_ACCESS
- DENY_HULL_SHADER_ROOT_ACCESS
- DENY_DOMAIN_SHADER_ROOT_ACCESS
- DENY_GEOMETRY_SHADER_ROOT_ACCESS
- DENY_PIXEL_SHADER_ROOT_ACCESS
- ALLOW_STREAM_OUTPUT
- LOCAL_ROOT_SIGNATURE
- DENY_AMPLIFICATION_SHADER_ROOT_ACCESS
- DENY_MESH_SHADER_ROOT_ACCESS
- CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED
- SAMPLER_HEAP_DIRECTLY_INDEXED
- D3D12_ROOT_SIGNATURE_FLAG_NONE
- D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT
- D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS
- D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS
- D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS
- D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS
- D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS
- D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT
- D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE
- D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS
- D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS
- D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED
- D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED