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d3d12 module
← d3d12
Types
D3D12_SET_GENERIC_PIPELINE_DESC
D3D12_SET_PROGRAM_DESC
D3D12_SET_RAYTRACING_PIPELINE_DESC
D3D12_SET_WORK_GRAPH_DESC
D3D12_SET_WORK_GRAPH_FLAGS
D3D12_SHADER_BUFFER_DESC
D3D12_SHADER_BYTECODE
D3D12_SHADER_CACHE_CONTROL_FLAGS
D3D12_SHADER_CACHE_FLAGS
D3D12_SHADER_CACHE_KIND_FLAGS
D3D12_SHADER_CACHE_MODE
D3D12_SHADER_CACHE_SESSION_DESC
D3D12_SHADER_CACHE_SUPPORT_FLAGS
D3D12_SHADER_COMPONENT_MAPPING
D3D12_SHADER_DESC
D3D12_SHADER_INPUT_BIND_DESC
D3D12_SHADER_MIN_PRECISION_SUPPORT
D3D12_SHADER_NODE
D3D12_SHADER_RESOURCE_VIEW_DESC
D3D12_SHADER_TYPE_DESC
D3D12_SHADER_VARIABLE_DESC
D3D12_SHADER_VERSION_TYPE
D3D12_SHADER_VISIBILITY
D3D12_SHADING_RATE
D3D12_SHADING_RATE_COMBINER
D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER
D3D12_SIGNATURE_PARAMETER_DESC
D3D12_SO_DECLARATION_ENTRY
D3D12_SRV_DIMENSION
D3D12_STATE_OBJECT_CONFIG
D3D12_STATE_OBJECT_DESC
D3D12_STATE_OBJECT_FLAGS
D3D12_STATE_OBJECT_TYPE
D3D12_STATE_SUBOBJECT
D3D12_STATE_SUBOBJECT_TYPE
D3D12_STATIC_BORDER_COLOR
D3D12_STATIC_SAMPLER_DESC
D3D12_STATIC_SAMPLER_DESC1
D3D12_STENCIL_OP
D3D12_STREAM_OUTPUT_BUFFER_VIEW
On this page
Fields
See also
std
/
d3d12
/
D3D12_SHADER_VARIABLE_DESC
D3D12_SHADER_VARIABLE_DESC
struct
foreign
Source
Fields
Name
:
*
u8
StartOffset
:
u32
Size
:
u32
uFlags
:
u32
DefaultValue
:
*
void
StartTexture
:
u32
TextureSize
:
u32
StartSampler
:
u32
SamplerSize
:
u32
See also
D3D12_SHADER_RESOURCE_VIEW_DESC
D3D12_SHADER_TYPE_DESC
D3D12_SHADER_VERSION_TYPE
D3D12_SHADER_VISIBILITY