Fields
- Filter: D3D12_FILTER
- AddressU: D3D12_TEXTURE_ADDRESS_MODE
- AddressV: D3D12_TEXTURE_ADDRESS_MODE
- AddressW: D3D12_TEXTURE_ADDRESS_MODE
- MipLODBias: float
- MaxAnisotropy: u32
- ComparisonFunc: D3D12_COMPARISON_FUNC
- BorderColor: D3D12_STATIC_BORDER_COLOR
- MinLOD: float
- MaxLOD: float
- ShaderRegister: u32
- RegisterSpace: u32
- ShaderVisibility: D3D12_SHADER_VISIBILITY
- Flags: D3D12_SAMPLER_FLAGS