ID3D12CommandQueue_ExecuteCommandLists :: (
this: *ID3D12CommandQueue,
NumCommandLists: u32,
ppCommandLists: **ID3D12CommandList
)
Parameters
- this: *ID3D12CommandQueue
- NumCommandLists: u32
- ppCommandLists: **ID3D12CommandList
ID3D12CommandQueue_ExecuteCommandLists :: (
this: *ID3D12CommandQueue,
NumCommandLists: u32,
ppCommandLists: **ID3D12CommandList
)