d3d12 module

ID3D12CommandQueue_UpdateTileMappings

proceduresince 0.31.0Source
ID3D12CommandQueue_UpdateTileMappings :: (
    this: *ID3D12CommandQueue,
    pResource: *ID3D12Resource,
    NumResourceRegions: u32,
    pResourceRegionStartCoordinates: *D3D12_TILED_RESOURCE_COORDINATE,
    pResourceRegionSizes: *D3D12_TILE_REGION_SIZE,
    pHeap: *ID3D12Heap,
    NumRanges: u32,
    pRangeFlags: *D3D12_TILE_RANGE_FLAGS,
    pHeapRangeStartOffsets: *u32,
    pRangeTileCounts: *u32,
    Flags: D3D12_TILE_MAPPING_FLAGS
)

Parameters

pResource: *ID3D12Resource
NumResourceRegions: u32
pResourceRegionStartCoordinates: *D3D12_TILED_RESOURCE_COORDINATE
pResourceRegionSizes: *D3D12_TILE_REGION_SIZE
pHeap: *ID3D12Heap
NumRanges: u32
pHeapRangeStartOffsets: *u32
pRangeTileCounts: *u32

See also