ID3D12CommandQueue_UpdateTileMappings
proceduresince 0.31.0Source
ID3D12CommandQueue_UpdateTileMappings :: (
this: *ID3D12CommandQueue,
pResource: *ID3D12Resource,
NumResourceRegions: u32,
pResourceRegionStartCoordinates: *D3D12_TILED_RESOURCE_COORDINATE,
pResourceRegionSizes: *D3D12_TILE_REGION_SIZE,
pHeap: *ID3D12Heap,
NumRanges: u32,
pRangeFlags: *D3D12_TILE_RANGE_FLAGS,
pHeapRangeStartOffsets: *u32,
pRangeTileCounts: *u32,
Flags: D3D12_TILE_MAPPING_FLAGS
)
Parameters
- NumResourceRegions: u32
- NumRanges: u32
- pHeapRangeStartOffsets: *u32
- pRangeTileCounts: *u32