SDL_AddGamepadMappingsFromIO :: (src: *SDL_IOStream, closeio: bool) -> s32 #foreign
Parameters
- src: *SDL_IOStream
- closeio: bool
Returns
- s32
SDL_AddGamepadMappingsFromIO :: (src: *SDL_IOStream, closeio: bool) -> s32 #foreign
Parameters
- src: *SDL_IOStream
- closeio: bool
Returns
- s32
SDL_AddGamepadMappingsFromIO :: (src: *SDL_IOStream, closeio: bool) -> s32 #foreign
Parameters
- src: *SDL_IOStream
- closeio: bool
Returns
- s32
SDL_AddGamepadMappingsFromIO :: (src: *SDL_IOStream, closeio: bool) -> s32 #foreign
Parameters
- src: *SDL_IOStream
- closeio: bool
Returns
- s32
SDL_AddGamepadMappingsFromIO :: (src: *SDL_IOStream, closeio: bool) -> s32 #foreign
Parameters
- src: *SDL_IOStream
- closeio: bool
Returns
- s32
SDL_AddGamepadMappingsFromIO :: (src: *SDL_IOStream, closeio: bool) -> s32 #foreign
Parameters
- src: *SDL_IOStream
- closeio: bool
Returns
- s32