SDL_SetGamepadLED :: (
gamepad: *SDL_Gamepad,
red: Uint8,
green: Uint8,
blue: Uint8
) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- red: Uint8
- green: Uint8
- blue: Uint8
Returns
- bool
SDL_SetGamepadLED :: (
gamepad: *SDL_Gamepad,
red: Uint8,
green: Uint8,
blue: Uint8
) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- red: Uint8
- green: Uint8
- blue: Uint8
Returns
- bool
SDL_SetGamepadLED :: (
gamepad: *SDL_Gamepad,
red: Uint8,
green: Uint8,
blue: Uint8
) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- red: Uint8
- green: Uint8
- blue: Uint8
Returns
- bool
SDL_SetGamepadLED :: (
gamepad: *SDL_Gamepad,
red: Uint8,
green: Uint8,
blue: Uint8
) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- red: Uint8
- green: Uint8
- blue: Uint8
Returns
- bool
SDL_SetGamepadLED :: (
gamepad: *SDL_Gamepad,
red: Uint8,
green: Uint8,
blue: Uint8
) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- red: Uint8
- green: Uint8
- blue: Uint8
Returns
- bool
SDL_SetGamepadLED :: (
gamepad: *SDL_Gamepad,
red: Uint8,
green: Uint8,
blue: Uint8
) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- red: Uint8
- green: Uint8
- blue: Uint8
Returns
- bool