SDL_RunHapticEffect :: (
haptic: *SDL_Haptic,
effect: SDL_HapticEffectID,
iterations: Uint32
) -> bool #foreign
Parameters
- haptic: *SDL_Haptic
- effect: SDL_HapticEffectID
- iterations: Uint32
Returns
- bool
SDL_RunHapticEffect :: (
haptic: *SDL_Haptic,
effect: SDL_HapticEffectID,
iterations: Uint32
) -> bool #foreign
Parameters
- haptic: *SDL_Haptic
- effect: SDL_HapticEffectID
- iterations: Uint32
Returns
- bool
SDL_RunHapticEffect :: (
haptic: *SDL_Haptic,
effect: SDL_HapticEffectID,
iterations: Uint32
) -> bool #foreign
Parameters
- haptic: *SDL_Haptic
- effect: SDL_HapticEffectID
- iterations: Uint32
Returns
- bool
SDL_RunHapticEffect :: (
haptic: *SDL_Haptic,
effect: SDL_HapticEffectID,
iterations: Uint32
) -> bool #foreign
Parameters
- haptic: *SDL_Haptic
- effect: SDL_HapticEffectID
- iterations: Uint32
Returns
- bool
SDL_RunHapticEffect :: (
haptic: *SDL_Haptic,
effect: SDL_HapticEffectID,
iterations: Uint32
) -> bool #foreign
Parameters
- haptic: *SDL_Haptic
- effect: SDL_HapticEffectID
- iterations: Uint32
Returns
- bool
SDL_RunHapticEffect :: (
haptic: *SDL_Haptic,
effect: SDL_HapticEffectID,
iterations: Uint32
) -> bool #foreign
Parameters
- haptic: *SDL_Haptic
- effect: SDL_HapticEffectID
- iterations: Uint32
Returns
- bool