SDL_GamepadHasAxis :: (gamepad: *SDL_Gamepad, axis: SDL_GamepadAxis) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- axis: SDL_GamepadAxis
Returns
- bool
SDL_GamepadHasAxis :: (gamepad: *SDL_Gamepad, axis: SDL_GamepadAxis) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- axis: SDL_GamepadAxis
Returns
- bool
SDL_GamepadHasAxis :: (gamepad: *SDL_Gamepad, axis: SDL_GamepadAxis) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- axis: SDL_GamepadAxis
Returns
- bool
SDL_GamepadHasAxis :: (gamepad: *SDL_Gamepad, axis: SDL_GamepadAxis) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- axis: SDL_GamepadAxis
Returns
- bool
SDL_GamepadHasAxis :: (gamepad: *SDL_Gamepad, axis: SDL_GamepadAxis) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- axis: SDL_GamepadAxis
Returns
- bool
SDL_GamepadHasAxis :: (gamepad: *SDL_Gamepad, axis: SDL_GamepadAxis) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- axis: SDL_GamepadAxis
Returns
- bool