SDL_GamepadHasSensor :: (gamepad: *SDL_Gamepad, type: SDL_SensorType) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- type: SDL_SensorType
Returns
- bool
SDL_GamepadHasSensor :: (gamepad: *SDL_Gamepad, type: SDL_SensorType) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- type: SDL_SensorType
Returns
- bool
SDL_GamepadHasSensor :: (gamepad: *SDL_Gamepad, type: SDL_SensorType) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- type: SDL_SensorType
Returns
- bool
SDL_GamepadHasSensor :: (gamepad: *SDL_Gamepad, type: SDL_SensorType) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- type: SDL_SensorType
Returns
- bool
SDL_GamepadHasSensor :: (gamepad: *SDL_Gamepad, type: SDL_SensorType) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- type: SDL_SensorType
Returns
- bool
SDL_GamepadHasSensor :: (gamepad: *SDL_Gamepad, type: SDL_SensorType) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- type: SDL_SensorType
Returns
- bool