SDL_GetRenderTextureAddressMode :: (
renderer: *SDL_Renderer,
u_mode: *SDL_TextureAddressMode,
v_mode: *SDL_TextureAddressMode
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- u_mode: *SDL_TextureAddressMode
- v_mode: *SDL_TextureAddressMode
Returns
- bool
SDL_GetRenderTextureAddressMode :: (
renderer: *SDL_Renderer,
u_mode: *SDL_TextureAddressMode,
v_mode: *SDL_TextureAddressMode
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- u_mode: *SDL_TextureAddressMode
- v_mode: *SDL_TextureAddressMode
Returns
- bool
SDL_GetRenderTextureAddressMode :: (
renderer: *SDL_Renderer,
u_mode: *SDL_TextureAddressMode,
v_mode: *SDL_TextureAddressMode
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- u_mode: *SDL_TextureAddressMode
- v_mode: *SDL_TextureAddressMode
Returns
- bool
SDL_GetRenderTextureAddressMode :: (
renderer: *SDL_Renderer,
u_mode: *SDL_TextureAddressMode,
v_mode: *SDL_TextureAddressMode
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- u_mode: *SDL_TextureAddressMode
- v_mode: *SDL_TextureAddressMode
Returns
- bool
SDL_GetRenderTextureAddressMode :: (
renderer: *SDL_Renderer,
u_mode: *SDL_TextureAddressMode,
v_mode: *SDL_TextureAddressMode
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- u_mode: *SDL_TextureAddressMode
- v_mode: *SDL_TextureAddressMode
Returns
- bool
SDL_GetRenderTextureAddressMode :: (
renderer: *SDL_Renderer,
u_mode: *SDL_TextureAddressMode,
v_mode: *SDL_TextureAddressMode
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- u_mode: *SDL_TextureAddressMode
- v_mode: *SDL_TextureAddressMode
Returns
- bool