SDL_GetRenderDrawColor :: (
renderer: *SDL_Renderer,
r: *Uint8,
g: *Uint8,
b: *Uint8,
a: *Uint8
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- r: *Uint8
- g: *Uint8
- b: *Uint8
- a: *Uint8
Returns
- bool
SDL_GetRenderDrawColor :: (
renderer: *SDL_Renderer,
r: *Uint8,
g: *Uint8,
b: *Uint8,
a: *Uint8
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- r: *Uint8
- g: *Uint8
- b: *Uint8
- a: *Uint8
Returns
- bool
SDL_GetRenderDrawColor :: (
renderer: *SDL_Renderer,
r: *Uint8,
g: *Uint8,
b: *Uint8,
a: *Uint8
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- r: *Uint8
- g: *Uint8
- b: *Uint8
- a: *Uint8
Returns
- bool
SDL_GetRenderDrawColor :: (
renderer: *SDL_Renderer,
r: *Uint8,
g: *Uint8,
b: *Uint8,
a: *Uint8
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- r: *Uint8
- g: *Uint8
- b: *Uint8
- a: *Uint8
Returns
- bool
SDL_GetRenderDrawColor :: (
renderer: *SDL_Renderer,
r: *Uint8,
g: *Uint8,
b: *Uint8,
a: *Uint8
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- r: *Uint8
- g: *Uint8
- b: *Uint8
- a: *Uint8
Returns
- bool
SDL_GetRenderDrawColor :: (
renderer: *SDL_Renderer,
r: *Uint8,
g: *Uint8,
b: *Uint8,
a: *Uint8
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- r: *Uint8
- g: *Uint8
- b: *Uint8
- a: *Uint8
Returns
- bool