SDL_ReleaseGPUShader :: (device: *SDL_GPUDevice, shader: *SDL_GPUShader) -> void #foreign
Parameters
- device: *SDL_GPUDevice
- shader: *SDL_GPUShader
Returns
- void
SDL_ReleaseGPUShader :: (device: *SDL_GPUDevice, shader: *SDL_GPUShader) -> void #foreign
Parameters
- device: *SDL_GPUDevice
- shader: *SDL_GPUShader
Returns
- void
SDL_ReleaseGPUShader :: (device: *SDL_GPUDevice, shader: *SDL_GPUShader) -> void #foreign
Parameters
- device: *SDL_GPUDevice
- shader: *SDL_GPUShader
Returns
- void
SDL_ReleaseGPUShader :: (device: *SDL_GPUDevice, shader: *SDL_GPUShader) -> void #foreign
Parameters
- device: *SDL_GPUDevice
- shader: *SDL_GPUShader
Returns
- void
SDL_ReleaseGPUShader :: (device: *SDL_GPUDevice, shader: *SDL_GPUShader) -> void #foreign
Parameters
- device: *SDL_GPUDevice
- shader: *SDL_GPUShader
Returns
- void
SDL_ReleaseGPUShader :: (device: *SDL_GPUDevice, shader: *SDL_GPUShader) -> void #foreign
Parameters
- device: *SDL_GPUDevice
- shader: *SDL_GPUShader
Returns
- void