SDL_ReleaseGPUTexture :: (
device: *SDL_GPUDevice,
texture: *SDL_GPUTexture
) -> void #foreign
Parameters
- device: *SDL_GPUDevice
- texture: *SDL_GPUTexture
Returns
- void
SDL_ReleaseGPUTexture :: (
device: *SDL_GPUDevice,
texture: *SDL_GPUTexture
) -> void #foreign
Parameters
- device: *SDL_GPUDevice
- texture: *SDL_GPUTexture
Returns
- void
SDL_ReleaseGPUTexture :: (
device: *SDL_GPUDevice,
texture: *SDL_GPUTexture
) -> void #foreign
Parameters
- device: *SDL_GPUDevice
- texture: *SDL_GPUTexture
Returns
- void
SDL_ReleaseGPUTexture :: (
device: *SDL_GPUDevice,
texture: *SDL_GPUTexture
) -> void #foreign
Parameters
- device: *SDL_GPUDevice
- texture: *SDL_GPUTexture
Returns
- void
SDL_ReleaseGPUTexture :: (
device: *SDL_GPUDevice,
texture: *SDL_GPUTexture
) -> void #foreign
Parameters
- device: *SDL_GPUDevice
- texture: *SDL_GPUTexture
Returns
- void
SDL_ReleaseGPUTexture :: (
device: *SDL_GPUDevice,
texture: *SDL_GPUTexture
) -> void #foreign
Parameters
- device: *SDL_GPUDevice
- texture: *SDL_GPUTexture
Returns
- void