SDL3 module

SDL_RumbleGamepadTriggers

procedureforeignextension6 overloadsSource
SDL_RumbleGamepadTriggers :: (
    gamepad: *SDL_Gamepad,
    left_rumble: Uint16,
    right_rumble: Uint16,
    duration_ms: Uint32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
left_rumble: Uint16
right_rumble: Uint16
duration_ms: Uint32

Returns

bool
SDL_RumbleGamepadTriggers :: (
    gamepad: *SDL_Gamepad,
    left_rumble: Uint16,
    right_rumble: Uint16,
    duration_ms: Uint32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
left_rumble: Uint16
right_rumble: Uint16
duration_ms: Uint32

Returns

bool
SDL_RumbleGamepadTriggers :: (
    gamepad: *SDL_Gamepad,
    left_rumble: Uint16,
    right_rumble: Uint16,
    duration_ms: Uint32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
left_rumble: Uint16
right_rumble: Uint16
duration_ms: Uint32

Returns

bool
SDL_RumbleGamepadTriggers :: (
    gamepad: *SDL_Gamepad,
    left_rumble: Uint16,
    right_rumble: Uint16,
    duration_ms: Uint32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
left_rumble: Uint16
right_rumble: Uint16
duration_ms: Uint32

Returns

bool
SDL_RumbleGamepadTriggers :: (
    gamepad: *SDL_Gamepad,
    left_rumble: Uint16,
    right_rumble: Uint16,
    duration_ms: Uint32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
left_rumble: Uint16
right_rumble: Uint16
duration_ms: Uint32

Returns

bool
SDL_RumbleGamepadTriggers :: (
    gamepad: *SDL_Gamepad,
    left_rumble: Uint16,
    right_rumble: Uint16,
    duration_ms: Uint32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
left_rumble: Uint16
right_rumble: Uint16
duration_ms: Uint32

Returns

bool

See also