SDL3 module

SDL_RumbleGamepad

procedureforeignextension6 overloadsSource
SDL_RumbleGamepad :: (
    gamepad: *SDL_Gamepad,
    low_frequency_rumble: Uint16,
    high_frequency_rumble: Uint16,
    duration_ms: Uint32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
low_frequency_rumble: Uint16
high_frequency_rumble: Uint16
duration_ms: Uint32

Returns

bool
SDL_RumbleGamepad :: (
    gamepad: *SDL_Gamepad,
    low_frequency_rumble: Uint16,
    high_frequency_rumble: Uint16,
    duration_ms: Uint32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
low_frequency_rumble: Uint16
high_frequency_rumble: Uint16
duration_ms: Uint32

Returns

bool
SDL_RumbleGamepad :: (
    gamepad: *SDL_Gamepad,
    low_frequency_rumble: Uint16,
    high_frequency_rumble: Uint16,
    duration_ms: Uint32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
low_frequency_rumble: Uint16
high_frequency_rumble: Uint16
duration_ms: Uint32

Returns

bool
SDL_RumbleGamepad :: (
    gamepad: *SDL_Gamepad,
    low_frequency_rumble: Uint16,
    high_frequency_rumble: Uint16,
    duration_ms: Uint32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
low_frequency_rumble: Uint16
high_frequency_rumble: Uint16
duration_ms: Uint32

Returns

bool
SDL_RumbleGamepad :: (
    gamepad: *SDL_Gamepad,
    low_frequency_rumble: Uint16,
    high_frequency_rumble: Uint16,
    duration_ms: Uint32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
low_frequency_rumble: Uint16
high_frequency_rumble: Uint16
duration_ms: Uint32

Returns

bool
SDL_RumbleGamepad :: (
    gamepad: *SDL_Gamepad,
    low_frequency_rumble: Uint16,
    high_frequency_rumble: Uint16,
    duration_ms: Uint32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
low_frequency_rumble: Uint16
high_frequency_rumble: Uint16
duration_ms: Uint32

Returns

bool

See also