wgpuRenderPipelineGetBindGroupLayout :: (
renderPipeline: WGPURenderPipeline,
groupIndex: u32
) -> WGPUBindGroupLayout #foreign
Parameters
- renderPipeline: WGPURenderPipeline
- groupIndex: u32
wgpuRenderPipelineGetBindGroupLayout :: (
renderPipeline: WGPURenderPipeline,
groupIndex: u32
) -> WGPUBindGroupLayout #foreign