SDL_CreateRGBSurfaceFrom :: (
pixels: *void,
width: s32,
height: s32,
depth: s32,
pitch: s32,
rmask: u32,
gmask: u32,
bmask: u32,
amask: u32
) -> *SDL_Surface #foreign
Parameters
- pixels: *void
- width: s32
- height: s32
- depth: s32
- pitch: s32
- rmask: u32
- gmask: u32
- bmask: u32
- amask: u32