SDL_CreateTexture :: (
renderer: *SDL_Renderer,
format: u32,
access: s32,
w: s32,
h: s32
) -> *SDL_Texture #foreign
Parameters
- renderer: *SDL_Renderer
- format: u32
- access: s32
- w: s32
- h: s32
SDL_CreateTexture :: (
renderer: *SDL_Renderer,
format: u32,
access: s32,
w: s32,
h: s32
) -> *SDL_Texture #foreign