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SDL module
← SDL
Declarations
SDL_ClearHints
SDL_ClearQueuedAudio
SDL_CloseAudio
SDL_CloseAudioDevice
SDL_ComposeCustomBlendMode
SDL_ConvertAudio
SDL_CreateColorCursor
SDL_CreateCursor
SDL_CreateRenderer
SDL_CreateRGBSurfaceFrom
SDL_CreateRGBSurfaceWithFormatFrom
SDL_CreateSoftwareRenderer
SDL_CreateSystemCursor
SDL_CreateTexture
SDL_CreateTextureFromSurface
SDL_CreateWindow
SDL_CreateWindowAndRenderer
SDL_CreateWindowFrom
SDL_Delay
SDL_DelHintCallback
SDL_DequeueAudio
SDL_DestroyRenderer
SDL_DestroyTexture
SDL_DestroyWindow
SDL_DisableScreenSaver
SDL_EnableScreenSaver
SDL_EnclosePoints
SDL_FlushEvent
SDL_FlushEvents
SDL_FreeAudioStream
SDL_FreeCursor
SDL_FreeSurface
SDL_FreeWAV
SDL_GameControllerAddMapping
SDL_GameControllerClose
SDL_GameControllerEventState
SDL_GameControllerFromInstanceID
SDL_GameControllerGetAttached
SDL_GameControllerGetAxis
SDL_GameControllerGetAxisFromString
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See also
std
/
SDL
/
SDL_DequeueAudio
SDL_DequeueAudio
procedure
foreign
Source
SDL_DequeueAudio
:: (dev:
SDL_AudioDeviceID
, data: *
void
, len:
u32
) ->
u32
#foreign
Parameters
dev
:
SDL_AudioDeviceID
data
:
*
void
len
:
u32
Returns
u32
See also
SDL_Delay
SDL_DelHintCallback
SDL_DestroyRenderer
SDL_DestroyTexture