Jacket
Search the docs
/
API
Tools
Playground
main
SDL module
← SDL
Declarations
SDL_BuildAudioCVT
SDL_CaptureMouse
SDL_ClearError
SDL_ClearHints
SDL_ClearQueuedAudio
SDL_CloseAudio
SDL_CloseAudioDevice
SDL_ComposeCustomBlendMode
SDL_ConvertAudio
SDL_CreateColorCursor
SDL_CreateCursor
SDL_CreateRenderer
SDL_CreateRGBSurfaceFrom
SDL_CreateRGBSurfaceWithFormatFrom
SDL_CreateSoftwareRenderer
SDL_CreateSystemCursor
SDL_CreateTexture
SDL_CreateTextureFromSurface
SDL_CreateWindow
SDL_CreateWindowAndRenderer
SDL_CreateWindowFrom
SDL_Delay
SDL_DelHintCallback
SDL_DequeueAudio
SDL_DestroyRenderer
SDL_DestroyTexture
SDL_DestroyWindow
SDL_DisableScreenSaver
SDL_EnableScreenSaver
SDL_EnclosePoints
SDL_FlushEvent
SDL_FlushEvents
SDL_FreeAudioStream
SDL_FreeCursor
SDL_FreeSurface
SDL_FreeWAV
SDL_GameControllerAddMapping
SDL_GameControllerClose
SDL_GameControllerEventState
SDL_GameControllerFromInstanceID
On this page
See also
std
/
SDL
/
SDL_CreateWindowFrom
SDL_CreateWindowFrom
procedure
foreign
Source
SDL_CreateWindowFrom
:: (data: *
void
) -> *
SDL_Window
#foreign
Parameters
data
:
*
void
Returns
*
SDL_Window
See also
SDL_CreateWindow
SDL_CreateWindowAndRenderer
SDL_Delay
SDL_DelHintCallback