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SDL module
← SDL
Declarations
SDL_EnableScreenSaver
SDL_EnclosePoints
SDL_FlushEvent
SDL_FlushEvents
SDL_FreeAudioStream
SDL_FreeCursor
SDL_FreeSurface
SDL_FreeWAV
SDL_GameControllerAddMapping
SDL_GameControllerClose
SDL_GameControllerEventState
SDL_GameControllerFromInstanceID
SDL_GameControllerGetAttached
SDL_GameControllerGetAxis
SDL_GameControllerGetAxisFromString
SDL_GameControllerGetBindForAxis
SDL_GameControllerGetBindForButton
SDL_GameControllerGetButton
SDL_GameControllerGetButtonFromString
SDL_GameControllerGetJoystick
SDL_GameControllerGetProduct
SDL_GameControllerGetProductVersion
SDL_GameControllerGetStringForAxis
SDL_GameControllerGetStringForButton
SDL_GameControllerGetVendor
SDL_GameControllerMapping
SDL_GameControllerMappingForGUID
SDL_GameControllerMappingForIndex
SDL_GameControllerName
SDL_GameControllerNameForIndex
SDL_GameControllerNumMappings
SDL_GameControllerOpen
SDL_GameControllerUpdate
SDL_GetAudioDeviceName
SDL_GetAudioDeviceStatus
SDL_GetAudioDriver
SDL_GetAudioStatus
SDL_GetClipboardText
SDL_GetClosestDisplayMode
SDL_GetCurrentAudioDriver
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See also
std
/
SDL
/
SDL_GameControllerGetProduct
SDL_GameControllerGetProduct
procedure
foreign
Source
SDL_GameControllerGetProduct
:: (gamecontroller: *
SDL_GameController
) ->
u16
#foreign
Parameters
gamecontroller
:
*
SDL_GameController
Returns
u16
See also
SDL_GameControllerGetButtonFromString
SDL_GameControllerGetJoystick
SDL_GameControllerGetProductVersion
SDL_GameControllerGetStringForAxis