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SDL module
← SDL
Declarations
SDL_CreateTexture
SDL_CreateTextureFromSurface
SDL_CreateWindow
SDL_CreateWindowAndRenderer
SDL_CreateWindowFrom
SDL_Delay
SDL_DelHintCallback
SDL_DequeueAudio
SDL_DestroyRenderer
SDL_DestroyTexture
SDL_DestroyWindow
SDL_DisableScreenSaver
SDL_EnableScreenSaver
SDL_EnclosePoints
SDL_FlushEvent
SDL_FlushEvents
SDL_FreeAudioStream
SDL_FreeCursor
SDL_FreeSurface
SDL_FreeWAV
SDL_GameControllerAddMapping
SDL_GameControllerClose
SDL_GameControllerEventState
SDL_GameControllerFromInstanceID
SDL_GameControllerGetAttached
SDL_GameControllerGetAxis
SDL_GameControllerGetAxisFromString
SDL_GameControllerGetBindForAxis
SDL_GameControllerGetBindForButton
SDL_GameControllerGetButton
SDL_GameControllerGetButtonFromString
SDL_GameControllerGetJoystick
SDL_GameControllerGetProduct
SDL_GameControllerGetProductVersion
SDL_GameControllerGetStringForAxis
SDL_GameControllerGetStringForButton
SDL_GameControllerGetVendor
SDL_GameControllerMapping
SDL_GameControllerMappingForGUID
SDL_GameControllerMappingForIndex
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See also
std
/
SDL
/
SDL_GameControllerAddMapping
SDL_GameControllerAddMapping
procedure
foreign
Source
SDL_GameControllerAddMapping
:: (mappingString: *
s8
) ->
s32
#foreign
Parameters
mappingString
:
*
s8
Returns
s32
See also
SDL_FreeSurface
SDL_FreeWAV
SDL_GameControllerClose
SDL_GameControllerEventState