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SDL module
← SDL
Declarations
SDL_RenderPresent
SDL_RenderReadPixels
SDL_RenderSetClipRect
SDL_RenderSetIntegerScale
SDL_RenderSetLogicalSize
SDL_RenderSetScale
SDL_RenderSetViewport
SDL_RenderTargetSupported
SDL_RestoreWindow
SDL_RWFromFile
SDL_SetClipboardText
SDL_SetCursor
SDL_SetHint
SDL_SetHintWithPriority
SDL_SetModState
SDL_SetRelativeMouseMode
SDL_SetRenderDrawBlendMode
SDL_SetRenderDrawColor
SDL_SetRenderTarget
SDL_SetTextInputRect
SDL_SetTextureAlphaMod
SDL_SetTextureBlendMode
SDL_SetTextureColorMod
SDL_SetWindowBordered
SDL_SetWindowBrightness
SDL_SetWindowData
SDL_SetWindowDisplayMode
SDL_SetWindowFullscreen
SDL_SetWindowGammaRamp
SDL_SetWindowGrab
SDL_SetWindowHitTest
SDL_SetWindowIcon
SDL_SetWindowMaximumSize
SDL_SetWindowMinimumSize
SDL_SetWindowPosition
SDL_SetWindowResizable
SDL_SetWindowSize
SDL_SetWindowTitle
SDL_ShowCursor
SDL_ShowSimpleMessageBox
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See also
std
/
SDL
/
SDL_SetTextureAlphaMod
SDL_SetTextureAlphaMod
procedure
foreign
Source
SDL_SetTextureAlphaMod
:: (texture: *
SDL_Texture
, alpha:
u8
) ->
s32
#foreign
Parameters
texture
:
*
SDL_Texture
alpha
:
u8
Returns
s32
See also
SDL_SetRenderTarget
SDL_SetTextInputRect
SDL_SetTextureBlendMode
SDL_SetTextureColorMod