SDL_SetTextureBlendMode :: (
texture: *SDL_Texture,
blendMode: SDL_BlendMode
) -> s32 #foreign
Parameters
- texture: *SDL_Texture
- blendMode: SDL_BlendMode
Returns
- s32
SDL_SetTextureBlendMode :: (
texture: *SDL_Texture,
blendMode: SDL_BlendMode
) -> s32 #foreign