SDL_SetRenderDrawColor :: (
renderer: *SDL_Renderer,
r: u8,
g: u8,
b: u8,
a: u8
) -> s32 #foreign
Parameters
- renderer: *SDL_Renderer
- r: u8
- g: u8
- b: u8
- a: u8
Returns
- s32
SDL_SetRenderDrawColor :: (
renderer: *SDL_Renderer,
r: u8,
g: u8,
b: u8,
a: u8
) -> s32 #foreign