- COMMON
- VERTEX_BUFFER
- CONSTANT_BUFFER
- INDEX_BUFFER
- RENDER_TARGET
- UNORDERED_ACCESS
- DEPTH_STENCIL_WRITE
- DEPTH_STENCIL_READ
- SHADER_RESOURCE
- STREAM_OUTPUT
- INDIRECT_ARGUMENT
- PREDICATION
- COPY_DEST
- COPY_SOURCE
- RESOLVE_DEST
- RESOLVE_SOURCE
- RAYTRACING_ACCELERATION_STRUCTURE_READ
- RAYTRACING_ACCELERATION_STRUCTURE_WRITE
- SHADING_RATE_SOURCE
- VIDEO_DECODE_READ
- VIDEO_DECODE_WRITE
- VIDEO_PROCESS_READ
- VIDEO_PROCESS_WRITE
- VIDEO_ENCODE_READ
- VIDEO_ENCODE_WRITE
- NO_ACCESS
- D3D12_BARRIER_ACCESS_COMMON
- D3D12_BARRIER_ACCESS_VERTEX_BUFFER
- D3D12_BARRIER_ACCESS_CONSTANT_BUFFER
- D3D12_BARRIER_ACCESS_INDEX_BUFFER
- D3D12_BARRIER_ACCESS_RENDER_TARGET
- D3D12_BARRIER_ACCESS_UNORDERED_ACCESS
- D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE
- D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ
- D3D12_BARRIER_ACCESS_SHADER_RESOURCE
- D3D12_BARRIER_ACCESS_STREAM_OUTPUT
- D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT
- D3D12_BARRIER_ACCESS_PREDICATION
- D3D12_BARRIER_ACCESS_COPY_DEST
- D3D12_BARRIER_ACCESS_COPY_SOURCE
- D3D12_BARRIER_ACCESS_RESOLVE_DEST
- D3D12_BARRIER_ACCESS_RESOLVE_SOURCE
- D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ
- D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE
- D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE
- D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ
- D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE
- D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ
- D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE
- D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ
- D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE
- D3D12_BARRIER_ACCESS_NO_ACCESS