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d3d12 module
← d3d12
Types
D3D12_AUTO_BREADCRUMB_NODE
D3D12_AUTO_BREADCRUMB_NODE1
D3D12_AUTO_BREADCRUMB_OP
D3D12_AXIS_SHADING_RATE
D3D12_BACKGROUND_PROCESSING_MODE
D3D12_BARRIER_ACCESS
D3D12_BARRIER_GROUP
D3D12_BARRIER_LAYOUT
D3D12_BARRIER_SUBRESOURCE_RANGE
D3D12_BARRIER_SYNC
D3D12_BARRIER_TYPE
D3D12_BLEND
D3D12_BLEND_DESC
D3D12_BLEND_OP
D3D12_BOX
D3D12_BROADCASTING_LAUNCH_OVERRIDES
D3D12_BUFFER_BARRIER
D3D12_BUFFER_RTV
D3D12_BUFFER_SRV
D3D12_BUFFER_SRV_FLAGS
D3D12_BUFFER_UAV
D3D12_BUFFER_UAV_FLAGS
D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC
D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS
D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER
D3D12_CACHED_PIPELINE_STATE
D3D12_CLEAR_FLAGS
D3D12_CLEAR_VALUE
D3D12_COALESCING_LAUNCH_OVERRIDES
D3D12_COLOR_WRITE_ENABLE
D3D12_COMMAND_LIST_FLAGS
D3D12_COMMAND_LIST_SUPPORT_FLAGS
D3D12_COMMAND_LIST_TYPE
D3D12_COMMAND_POOL_FLAGS
D3D12_COMMAND_QUEUE_DESC
D3D12_COMMAND_QUEUE_FLAGS
D3D12_COMMAND_QUEUE_PRIORITY
D3D12_COMMAND_RECORDER_FLAGS
D3D12_COMMAND_SIGNATURE_DESC
D3D12_COMMON_COMPUTE_NODE_OVERRIDES
On this page
Fields
See also
std
/
d3d12
/
D3D12_BROADCASTING_LAUNCH_OVERRIDES
D3D12_BROADCASTING_LAUNCH_OVERRIDES
struct
foreign
Source
Fields
pLocalRootArgumentsTableIndex
:
*
u32
pProgramEntry
:
*BOOL
pNewName
:
*
D3D12_NODE_ID
pShareInputOf
:
*
D3D12_NODE_ID
pDispatchGrid
:
*
u32
pMaxDispatchGrid
:
*
u32
NumOutputOverrides
:
u32
pOutputOverrides
:
*
D3D12_NODE_OUTPUT_OVERRIDES
See also
D3D12_BLEND_OP
D3D12_BOX
D3D12_BUFFER_BARRIER
D3D12_BUFFER_RTV