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d3d12 module
← d3d12
Types
D3D12_AXIS_SHADING_RATE
D3D12_BACKGROUND_PROCESSING_MODE
D3D12_BARRIER_ACCESS
D3D12_BARRIER_GROUP
D3D12_BARRIER_LAYOUT
D3D12_BARRIER_SUBRESOURCE_RANGE
D3D12_BARRIER_SYNC
D3D12_BARRIER_TYPE
D3D12_BLEND
D3D12_BLEND_DESC
D3D12_BLEND_OP
D3D12_BOX
D3D12_BROADCASTING_LAUNCH_OVERRIDES
D3D12_BUFFER_BARRIER
D3D12_BUFFER_RTV
D3D12_BUFFER_SRV
D3D12_BUFFER_SRV_FLAGS
D3D12_BUFFER_UAV
D3D12_BUFFER_UAV_FLAGS
D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC
D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS
D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER
D3D12_CACHED_PIPELINE_STATE
D3D12_CLEAR_FLAGS
D3D12_CLEAR_VALUE
D3D12_COALESCING_LAUNCH_OVERRIDES
D3D12_COLOR_WRITE_ENABLE
D3D12_COMMAND_LIST_FLAGS
D3D12_COMMAND_LIST_SUPPORT_FLAGS
D3D12_COMMAND_LIST_TYPE
D3D12_COMMAND_POOL_FLAGS
D3D12_COMMAND_QUEUE_DESC
D3D12_COMMAND_QUEUE_FLAGS
D3D12_COMMAND_QUEUE_PRIORITY
D3D12_COMMAND_RECORDER_FLAGS
D3D12_COMMAND_SIGNATURE_DESC
D3D12_COMMON_COMPUTE_NODE_OVERRIDES
D3D12_COMPARISON_FUNC
D3D12_COMPUTE_PIPELINE_STATE_DESC
D3D12_CONSERVATIVE_RASTERIZATION_MODE
On this page
Fields
See also
std
/
d3d12
/
D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS
D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS
struct
foreign
Source
Fields
Type
:
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE
Flags
:
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS
NumDescs
:
u32
DescsLayout
:
D3D12_ELEMENTS_LAYOUT
InstanceDescs
:
D3D12_GPU_VIRTUAL_ADDRESS
pGeometryDescs
:
*
D3D12_RAYTRACING_GEOMETRY_DESC
ppGeometryDescs
:
**
D3D12_RAYTRACING_GEOMETRY_DESC
See also
D3D12_BUFFER_UAV_FLAGS
D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC
D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER
D3D12_CACHED_PIPELINE_STATE