d3d12 module

ID3D12FunctionReflection_VTable

structforeignSource

Fields

GetDesc: #type (this: *ID3D12FunctionReflection, pDesc: *D3D12_FUNCTION_DESC) -> HRESULT #cpp_method
GetConstantBufferByIndex: #type (this: *ID3D12FunctionReflection, BufferIndex: u32) -> *ID3D12ShaderReflectionConstantBuffer #cpp_method
GetConstantBufferByName: #type (this: *ID3D12FunctionReflection, Name: *u8) -> *ID3D12ShaderReflectionConstantBuffer #cpp_method
GetResourceBindingDesc: #type (this: *ID3D12FunctionReflection, ResourceIndex: u32, pDesc: *D3D12_SHADER_INPUT_BIND_DESC) -> HRESULT #cpp_method
GetVariableByName: #type (this: *ID3D12FunctionReflection, Name: *u8) -> *ID3D12ShaderReflectionVariable #cpp_method
GetResourceBindingDescByName: #type (this: *ID3D12FunctionReflection, Name: *u8, pDesc: *D3D12_SHADER_INPUT_BIND_DESC) -> HRESULT #cpp_method
GetFunctionParameter: #type (this: *ID3D12FunctionReflection, ParameterIndex: s32) -> *ID3D12FunctionParameterReflection #cpp_method

See also