Fields
- GetDesc: #type (this: *ID3D12FunctionReflection, pDesc: *D3D12_FUNCTION_DESC) -> HRESULT #cpp_method
- GetConstantBufferByIndex: #type (this: *ID3D12FunctionReflection, BufferIndex: u32) -> *ID3D12ShaderReflectionConstantBuffer #cpp_method
- GetConstantBufferByName: #type (this: *ID3D12FunctionReflection, Name: *u8) -> *ID3D12ShaderReflectionConstantBuffer #cpp_method
- GetResourceBindingDesc: #type (this: *ID3D12FunctionReflection, ResourceIndex: u32, pDesc: *D3D12_SHADER_INPUT_BIND_DESC) -> HRESULT #cpp_method
- GetVariableByName: #type (this: *ID3D12FunctionReflection, Name: *u8) -> *ID3D12ShaderReflectionVariable #cpp_method
- GetResourceBindingDescByName: #type (this: *ID3D12FunctionReflection, Name: *u8, pDesc: *D3D12_SHADER_INPUT_BIND_DESC) -> HRESULT #cpp_method
- GetFunctionParameter: #type (this: *ID3D12FunctionReflection, ParameterIndex: s32) -> *ID3D12FunctionParameterReflection #cpp_method