Fields
- vtable: ID3D12GraphicsCommandList_VTable
- AtomicCopyBufferUINT: #type (this: *ID3D12GraphicsCommandList1, pDstBuffer: *ID3D12Resource, DstOffset: u64, pSrcBuffer: *ID3D12Resource, SrcOffset: u64, Dependencies: u32, ppDependentResources: **ID3D12Resource, pDependentSubresourceRanges: *D3D12_SUBRESOURCE_RANGE_UINT64) -> void #cpp_method
- AtomicCopyBufferUINT64: #type (this: *ID3D12GraphicsCommandList1, pDstBuffer: *ID3D12Resource, DstOffset: u64, pSrcBuffer: *ID3D12Resource, SrcOffset: u64, Dependencies: u32, ppDependentResources: **ID3D12Resource, pDependentSubresourceRanges: *D3D12_SUBRESOURCE_RANGE_UINT64) -> void #cpp_method
- OMSetDepthBounds: #type (this: *ID3D12GraphicsCommandList1, Min: float, Max: float) -> void #cpp_method
- SetSamplePositions: #type (this: *ID3D12GraphicsCommandList1, NumSamplesPerPixel: u32, NumPixels: u32, pSamplePositions: *D3D12_SAMPLE_POSITION) -> void #cpp_method
- ResolveSubresourceRegion: #type (this: *ID3D12GraphicsCommandList1, pDstResource: *ID3D12Resource, DstSubresource: u32, DstX: u32, DstY: u32, pSrcResource: *ID3D12Resource, SrcSubresource: u32, pSrcRect: *D3D12_RECT, Format: DXGI_FORMAT, ResolveMode: D3D12_RESOLVE_MODE) -> void #cpp_method
- SetViewInstanceMask: #type (this: *ID3D12GraphicsCommandList1, Mask: u32) -> void #cpp_method